Note to Exhibitors:
Before beginning this registration process, please be ready with the names, email addresses and phone numbers of all booth personnel.
Set up time:
Thursday, October 16, 2-5 PM Pacific time
CATESOL's Annual State Conference
October 17-18 at Chabot College in Hayward, CA
Theme: Stronger Together
Applied linguistics research within the domain of computer-assisted language learning (CALL) has given much attention to videogames and assessing their efficacy as tools for second language (L2) learning and development. This efficacy is synthesized in Dixon et al.’s (2022) meta-analysis reporting that videogames tended to have a medium-sized positive effect (d=0.65) on L2 development compared to learners receiving traditional instruction. Although encouraging, Reinhardt (2021) reminds us that not all games “are created equal” in terms of their affordances for L2 learning (p. 69). That is, the linguistic richness of videogames can vary wildly from games like Tetris that present virtually no language to the linguistically rich virtual worlds of games like Baldur’s Gate 3 which engage players with hundreds of hours of recorded speech and thousands of texts including millions of words. With millions of words in a single game, L2 educators taking a CALL-informed pedagogic approach may struggle assessing or identifying an appropriate title for their specific population of learners. In making this assessment, corpus linguistics tools and methods can yield valuable insight into the linguistic environments of videogames.
With a focus on corpus design and representativeness, in this talk, Dr. Dixon discusses the compilation of the Single Player Offline Game Corpus (SPOC; see Dixon, 2024). SPOC is a 3.7-million-word corpus compiled through a process that began by extracting the language files from the directories of four popular single player role-playing games: Divinity Original Sin II, Fallout 4, the Elder Scrolls V: Skyrim, and the Witcher 3: Wild Hunt. Following Biber and Conrad’s (2019) Register Analysis Framework as well as methods outlined by Egbert, Biber, and Gray (2022), the language files were parsed into meaningful units of observations and placed into one of seven registers identified from a situational analysis. Findings from empirical research investigating the linguistic similarity of the SPOC to real-world registers will be discussed along with implications for CALL classrooms and direction for future research outlined.
Presenter:
Dr. Daniel Dixon (Ph.D.) is an Assistant Professor in the Department of Applied Linguistics and ESL at Georgia State University (GSU). Broadly, his research focuses on language and technology and computer-assisted language learning (CALL) in which he has investigated the characteristics of language use in technologies like Generative AI and videogames. Drawing on natural language processing as well as corpus linguistics tools and methods, he has compared linguistic variation across a number of digital and real-world domains while also exploring the effectiveness of targeted technologies for promoting second language development. He uses the programming language Python extensively in his work and has developed a number of digital tools for applied linguistics teaching and research. At GSU, he teaches Python programming for linguistic analysis to graduate (M.A., Ph.D.) and undergraduate students. He also teaches graduate courses related to research methods, language and technology, corpus linguistics, among other topics in applied linguistics.
Personal Website: https://sites.google.com/view/danielhdixon/home
Google Scholar: https://scholar.google.com/citations?user=sMLKjksAAAAJ&hl=en
Facebook: https://www.facebook.com/ALESLatGSU
Bluesky: https://bsky.app/profile/danielhdixon.bsky.social
Date & Time:
Friday, November 7, 2025, 12:00-1:00 pm PT (3:00-4:00 pm ET)
Hosted by CIRT-IG:
Elizaveta (Ellie) Kuznetsova & Margi Wald
#catesolcirt
Pronunciation is a key pillar of second language acquisition, yet literature on teaching this skill to young learners is sorely lacking. This lack of a solid teaching approach is a challenge to both teachers and learners alike. We do know that optimal teaching environments for these learners involve highly interactive, visually appealing, multisensory activities. While many learners thrive under these conditions, others continue to struggle—often due to unaddressed learning differences. Indeed, traditional pronunciation-teaching methods have often failed to include learners who process language differently, including those with ADHD, dyslexia, or autism.
This webinar will draw on the speaker’s Emopron approach, which is an inclusive, multisensory, story-based method that builds phonological awareness through narrative, movement, visual support, and emotion. Participants will:
Prof. & Lic. Stella Palavecino, Master in TEFL, is a graduate teacher, teacher trainer, materials writer, and author based in Buenos Aires, Argentina. She holds postgraduate degrees in Phonetics and Phonology, Higher Education, and Information and Communications Technology. She has published extensively and presented at international conferences on topics including phonology, pronunciation, phonics, tools for pronunciation teaching, language laboratories, and phonetics pedagogy. Prof. Palavecino runs EmoPron Stories, a teacher training and resource hub where she shares her approach to teaching pronunciation to young learners through phonics storybooks. https://emopronstories.com.ar/
Teaching of Pronunciation Interest Group (TOP-IG)
Marsha Chan and Patryk Mrozek. Co-coordinators
Donna Brinton, Assistant Coordinator
Marsha Chan
Friday, September 19, 2025, 12:00 -1:00 PM California Time
Members: Free
Non-members: $5.00
#catesoltop
Saturday, November 15, 2025, 2:30-4:30 PM California Time
Members: Free
Non-members: $5.00
#catesolrw
#catesolnnlei